图形程序开发人员指南

图形程序开发人员指南

Michael Abrash

出版时间

1998-01-01

文件格式

PDF

文件大小

30.04MB

评分

★★★★★
内容简介

Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.

You could get this book from here:

http://www.gamedev.net/reference/articles/article1698.asp

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用户评论
非常棒的书,以前真应该买下来的;后来是在大学的图书馆里看的
我上大学时在旧书摊以半价购买,后来还看到过5块钱卖的。其实以2倍多买这本书都不会亏。
读了前半部分,书非常不错,从发现问题,测试,尝试修改,前因后果都讲到了,作者很认真的在写。可恨当年不会阅读。书的内容较久,很多内容已经缺少实用价值,但是可以借鉴优化的思路,这个是思想永久不变的瑰宝。书的价值也在于此。
1998
技术已老,思想永存。
解开了好多谜团,有种豁然开朗的感觉
经典红宝书
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